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115
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CHI
2010
ACM
15 years 6 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
143
Voted
JOT
2006
107views more  JOT 2006»
15 years 2 months ago
Object-Oriented Design Patterns for Detailed Design
This paper discusses the use of design patterns during the transition phase from analysis to design of object-oriented systems. Pattern mining, which is the process of finding and...
W. Al-Ahmad
96
Voted
DELTA
2004
IEEE
15 years 6 months ago
Engaging Undergraduate Students with Robotic Design Projects
This paper describes our experiences developing robotics design projects for undergraduate students in our electrical and computer engineering curriculum at Georgia Tech. Several ...
James O. Hamblen, Tyson S. Hall
114
Voted
CHI
2008
ACM
15 years 4 months ago
When the designer becomes the user: designing a system for therapists by becoming a therapist
In this paper, we present the design process for developing a technology to support therapists for children with autism. To learn about the domain for which we were designing, one...
Julie A. Kientz, Gregory D. Abowd
HCI
2007
15 years 4 months ago
Collaborative Design for Strategic UXD Impact and Global Product Value
Experts in the field of HCI have spoken at length about how to increase the strategic influence of User Experience Design (UXD) teams in industry [2] [5]. Others have talked about...
James E. Nieters, David Williams