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ICALT
2006
IEEE
14 years 1 months ago
The Generation of E-Learning Exercise Problems from Subject Ontologies
The teaching/ learning of cognitive skills, such as problem-solving, is an important goal in most forms of education. In well-structured subject areas certain exercise problem typ...
Edmond Holohan, Mark Melia, Declan McMullen, Claus...
HICSS
2005
IEEE
120views Biometrics» more  HICSS 2005»
14 years 1 months ago
Learning from Project Experiences Using a Legacy-Based Approach
As project teams become used more widely, the question of how to capitalize on the knowledge learned in these teams remains an open issue. Using previous research on transactive m...
Lynne P. Cooper, Ann Majchrzak, Samer Faraj
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
ESCIENCE
2006
IEEE
14 years 1 months ago
Identifying Tools to Support Schools' Collaborative Teaching and Learning
Integration of e-Science and Grid technologies into curriculum teaching is currently an ambitious aim for teachers and school infrastructures to organise. However, it can expose c...
Hilary Smith, Joshua Underwood, Geraldine Fitzpatr...
ISESE
2002
IEEE
14 years 21 days ago
Replicating Software Engineering Experiments: Addressing the Tacit Knowledge Problem
Recently the awareness of the importance of replicating studies has been growing in the empirical software engineering community. The results of any one study cannot simply be ext...
Forrest Shull, Victor R. Basili, Jeffrey Carver, J...