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ICALT
2006
IEEE
14 years 1 months ago
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital re...
Malcolm Pumpa, Theodor G. Wyeld, Barbara Adkins
TIP
2008
256views more  TIP 2008»
13 years 7 months ago
Image-Based Human Age Estimation by Manifold Learning and Locally Adjusted Robust Regression
Estimating human age automatically via facial image analysis has lots of potential real-world applications, such as human computer interaction and multimedia communication. However...
Guodong Guo, Yun Fu, Charles R. Dyer, Thomas S. Hu...
ER
1999
Springer
196views Database» more  ER 1999»
14 years 4 days ago
A Process-Integrated Conceptual Design Environment for Chemical Engineering
Abstract. The process industries (chemicals, food, oil, ...) are characterized by - continuous or batch -- processes of material transformation. The design of such processes, and t...
Matthias Jarke, Thomas List, Klaus Weidenhaupt
GECCO
2005
Springer
158views Optimization» more  GECCO 2005»
14 years 1 months ago
Constructive induction and genetic algorithms for learning concepts with complex interaction
Constructive Induction is the process of transforming the original representation of hard concepts with complex interaction into a representation that highlights regularities. Mos...
Leila Shila Shafti, Eduardo Pérez
ACMACE
2009
ACM
14 years 17 days ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace