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» Experience in e-Science Requirements Engineering
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APSEC
2000
IEEE
13 years 11 months ago
Implementation of a software engineering course for computer science students
Experience from industry shows that graduates in computer science generally lack many of the skills required in software development projects. This presents a challenge to academi...
Ivica Crnkovic, Magnus Larsson, Frank Lüders
WCRE
2000
IEEE
13 years 11 months ago
Reverse Engineering Tools as Media for Imperfect Knowledge
Reverse engineering is an imperfect process driven by imperfect knowledge. Most current reverse engineering tools do not adequately consider these inherent characteristics. They f...
Jens H. Jahnke, Andrew Walenstein
CSEE
2003
Springer
14 years 19 days ago
A Practical Approach of Teaching Software Engineering
In today’s software industry a software engineer is not only expected to successfully cope with technical challenges, but also to deal with non-technical issues arising from diï...
Michael Gnatz, Leonid Kof, Franz Prilmeier, Tilman...
CHI
2005
ACM
14 years 7 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
ICSE
2008
IEEE-ACM
14 years 7 months ago
A value-based approach for documenting design decisions rationale: a replicated experiment
The explicit documentation of the rationale of design decisions is a practice generally encouraged but rarely implemented in industry because of a variety of inhibitors. Known met...
Davide Falessi, Rafael Capilla, Giovanni Cantone