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» Experience with Engineering a Network Forensics System
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118
Voted
NCA
2008
IEEE
15 years 9 months ago
Quicksilver Scalable Multicast (QSM)
QSM is a multicast engine designed to support a style of distributed programming in which application objects are replicated among clients and updated via multicast. The model req...
Krzysztof Ostrowski, Ken Birman, Danny Dolev
103
Voted
MSWIM
2005
ACM
15 years 9 months ago
YAES: a modular simulator for mobile networks
Developing network protocols for mobile wireless systems is a complex task, and most of the existing simulator frameworks are not well suited for experimental development. The YAE...
Ladislau Bölöni, Damla Turgut
181
Voted
MOBISYS
2011
ACM
14 years 6 months ago
Exploiting FM radio data system for adaptive clock calibration in sensor networks
Clock synchronization is critical for Wireless Sensor Networks (WSNs) due to the need of inter-node coordination and collaborative information processing. Although many message pa...
Liqun Li, Guoliang Xing, Limin Sun, Wei Huangfu, R...
128
Voted
ISPDC
2005
IEEE
15 years 9 months ago
Adaptive window scheduling for a hierarchical agent system
DIET (Distributed Interactive Engineering Toolbox) is a toolbox for the construction of Network Enabled Server (NES) systems. For most NES systems, as for most grid middleware sys...
Holly Dail, Frederic Desprez
IUI
2009
ACM
16 years 8 days ago
Parakeet: a continuous speech recognition system for mobile touch-screen devices
We present Parakeet, a system for continuous speech recognition on mobile touch-screen devices. The design of Parakeet was guided by computational experiments and validated by a u...
Keith Vertanen, Per Ola Kristensson