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DSN
2007
IEEE
14 years 1 months ago
How to Choose a Timing Model?
When employing a consensus algorithm for state machine replication, should one optimize for the case that all communication links are usually timely, or for fewer timely links? Do...
Idit Keidar, Alexander Shraer
ICMCS
2007
IEEE
158views Multimedia» more  ICMCS 2007»
14 years 1 months ago
Content-Aware P2P Video Streaming with Low Latency
This paper describes the Stanford P2P Multicast (SPPM) streaming system that employs an overlay architecture specifically designed for low delay video applications. In order to p...
Pierpaolo Baccichet, Jeonghun Noh, Eric Setton, Be...
NETGAMES
2004
ACM
14 years 24 days ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
HOTDEP
2008
122views Hardware» more  HOTDEP 2008»
13 years 9 months ago
Dependable Self-Hosting Distributed Systems Using Constraints
We describe a technique for writing distributed applications which manage themselves over one or more utility computing infrastructures: by dynamically acquiring new computational...
Qin Yin, Justin Cappos, Andrew Baumann, Timothy Ro...
TPDS
2008
76views more  TPDS 2008»
13 years 7 months ago
How to Choose a Timing Model
When employing a consensus algorithm for state machine replication, should one optimize for the case that all communication links are usually timely, or for fewer timely links? Do...
Idit Keidar, Alexander Shraer