When employing a consensus algorithm for state machine replication, should one optimize for the case that all communication links are usually timely, or for fewer timely links? Do...
This paper describes the Stanford P2P Multicast (SPPM) streaming system that employs an overlay architecture specifically designed for low delay video applications. In order to p...
Pierpaolo Baccichet, Jeonghun Noh, Eric Setton, Be...
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
We describe a technique for writing distributed applications which manage themselves over one or more utility computing infrastructures: by dynamically acquiring new computational...
Qin Yin, Justin Cappos, Andrew Baumann, Timothy Ro...
When employing a consensus algorithm for state machine replication, should one optimize for the case that all communication links are usually timely, or for fewer timely links? Do...