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CSEE
2011
Springer
13 years 2 days ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
ERSHOV
2003
Springer
14 years 1 months ago
The Outside-In Method of Teaching Introductory Programming
The new design for the introductory programming course at ETH relies on object technology, Eiffel, extensive reuse, a graphics-rich library (TRAFFIC) built specifically for the c...
Bertrand Meyer
ACMSE
2007
ACM
14 years 17 days ago
Integrating BlackBerry wireless devices into computer programming and literacy courses
In this paper we describe our experience in integrating the RIM's BlackBerry handheld wireless device into programming and literacy courses at the University of Guelph and th...
Qusay H. Mahmoud, Allan Dyer
SIGCSE
2008
ACM
102views Education» more  SIGCSE 2008»
13 years 8 months ago
Teaching tales: some student perceptions of computing education
: Student perceptions of the educational experiences that are provided to them at tertiary institutions do not necessarily match the perceptions of the academics who provide these ...
Carol Edmondson
ICSE
2003
IEEE-ACM
14 years 8 months ago
Introducing Software Engineering by means of Extreme Programming
This paper reports on experience from teaching basic software engineering concepts by using Extreme Programming in a second year undergraduate course taken by 107 students. We des...
Boris Magnusson, Görel Hedin, Lars Bendix