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CONEXT
2007
ACM
13 years 11 months ago
Experimenting with real-life opportunistic communications using windows mobile devices
Pocket Switched Networks (PSN) is a novel communication paradigm which aims to exploit the opportunistic contacts between mobile devices to exchange data over multiple hops. A key...
Anna Kaisa Pietiläinen, Christophe Diot
COLCOM
2007
IEEE
14 years 2 months ago
Peer2Schedule - an experimental peer-to-peer application to support present collaboration
Abstract—This paper describes experiences from implementing an experimental mobile peer-to-peer application called Peer2Schedule aimed at improving and supporting collaboration w...
Alf Inge Wang, Peter Nicolai Motzfeldt
INFOCOM
2009
IEEE
14 years 2 months ago
P2P Second Life: Experimental Validation Using Kad
: Applications such as Second Life require massive deployment of servers worldwide to support a large number of users. We investigate experimentally how Peer-to-Peer (P2P) communic...
Matteo Varvello, C. Diout, Ernst W. Biersack
ICMCS
2006
IEEE
123views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Experiences with High Definition Interactive Video Conferencing
We review the design and implementation of UltraGrid, a new high definition video conferencing system, and present some experimental results. UltraGrid was the first system to s...
Ladan Gharai, Tom Lehman, Alvaro Saurin, Colin Per...
TON
2010
167views more  TON 2010»
13 years 2 months ago
A Machine Learning Approach to TCP Throughput Prediction
TCP throughput prediction is an important capability in wide area overlay and multi-homed networks where multiple paths may exist between data sources and receivers. In this paper...
Mariyam Mirza, Joel Sommers, Paul Barford, Xiaojin...