Sciweavers

275 search results - page 47 / 55
» Experiences in porting a virtual reality system to Java
Sort
View
HAPTICS
2003
IEEE
14 years 29 days ago
Performance and Co-Presence in Heterogeneous Haptic Collaboration
Based on a distributed architecture for real-time collection and broadcast of haptic information to multiple participants, heterogeneous haptic devices (the PHANToM and the CyberG...
Margaret McLaughlin, Gaurav S. Sukhatme, Wei Peng,...
CHI
2010
ACM
13 years 8 months ago
Designing a CD augmentation for mobile phones
Interacting with physical CDs can be a very tangible and explorative experience. However, physical objects can't provide access to the digital services we are used to when us...
Niels Henze, Susanne Boll
IWMM
2000
Springer
137views Hardware» more  IWMM 2000»
13 years 11 months ago
Cycles to Recycle: Garbage Collection on the IA-64
The IA-64, Intel's 64-bit instruction set architecture, exhibits a number of interesting architectural features. Here we consider those features as they relate to supporting ...
Richard L. Hudson, J. Eliot B. Moss, Sreenivas Sub...
CHI
2003
ACM
14 years 8 months ago
Designing social presence of social actors in human computer interaction
This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and hu...
Kwan Min Lee, Clifford Nass
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
14 years 1 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg