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» Experiences using SPARK in an undergraduate CS course
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ITICSE
2005
ACM
14 years 1 months ago
A research-led curriculum in multimedia: learning about convergence
Traditional teaching methods have acknowledged limitations. Lectures may be used to transmit information efficiently, but often fail to motivate students to engage with the subjec...
Hugh C. Davis, Su White
SIGCSE
2012
ACM
282views Education» more  SIGCSE 2012»
12 years 3 months ago
Understanding the tenets of agile software engineering: lecturing, exploration and critical thinking
The use of agile principles and practices in software development is becoming a powerful force in today’s workplace. In our quest to develop better products, therefore, it is im...
Shvetha Soundararajan, Amine Chigani, James D. Art...
JOT
2008
114views more  JOT 2008»
13 years 7 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
CE
2007
96views more  CE 2007»
13 years 7 months ago
Mobile learning: A framework and evaluation
Wireless data communications in form of Short Message Service (SMS) and Wireless Access Protocols (WAP) browsers have gained global popularity, yet, not much has been done to exte...
Luvai F. Motiwalla
ESSOS
2009
Springer
14 years 2 months ago
Protection Poker: Structuring Software Security Risk Assessment and Knowledge Transfer
Discovery of security vulnerabilities is on the rise. As a result, software development teams must place a higher priority on preventing the injection of vulnerabilities in softwar...
Laurie Williams, Michael Gegick, Andrew Meneely