Sciweavers

68 search results - page 8 / 14
» Experiences with High Definition Interactive Video Conferenc...
Sort
View
EUROITV
2008
Springer
13 years 9 months ago
What You Expect Is What You See
In this paper an experiment was conducted to measure the effect of framing a high definition television (HDTV) clip. One group of participants was told they were watching a brand n...
Dirkjan Joor, Wilco Beekhuizen, Lidwien van de Wij...
CHI
2002
ACM
14 years 8 months ago
Effects of four computer-mediated communications channels on trust development
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...
HUC
2004
Springer
14 years 1 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
CHI
2004
ACM
14 years 8 months ago
Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video
We introduce a new methodology to evaluate the perceived quality of video with variable physical quality. The methodology is then used to assess an existing guideline that high fr...
John D. McCarthy, Martina Angela Sasse, Dimitrios ...
ECCV
2010
Springer
13 years 5 months ago
Video Synchronization Using Temporal Signals from Epipolar Lines
Time synchronization of video sequences in a multi-camera system is necessary for successfully analyzing the acquired visual information. Even if synchronization is established, it...
Dmitry Pundik, Yael Moses