Sciweavers

54 search results - page 5 / 11
» Experiences with Interactive Multi-touch Tables
Sort
View
ISWC
1997
IEEE
13 years 11 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
ACMACE
2006
ACM
14 years 1 months ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...
CHI
2011
ACM
12 years 11 months ago
Magic desk: bringing multi-touch surfaces into desktop work
Despite the prominence of multi-touch technologies, there has been little work investigating its integration into the desktop environment. Bringing multi-touch into desktop comput...
Xiaojun Bi, Tovi Grossman, Justin Matejka, George ...
CHI
2005
ACM
14 years 7 months ago
A logic block enabling logic configuration by non-experts in sensor networks
Recent years have seen the evolution of networks of tiny low power computing blocks, known as sensor networks. In one class of sensor networks, a non-expert user, who has little o...
Susan Cotterell, Frank Vahid
CHI
2009
ACM
14 years 2 months ago
WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system
We present WeSpace – a collaborative work space that integrates a large data wall with a multi-user multi-touch table. WeSpace has been developed for a population of scientists ...
Daniel Wigdor, Hao Jiang, Clifton Forlines, Michel...