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DAIS
2009
13 years 8 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
MOBICOM
2010
ACM
13 years 7 months ago
MIMO rate adaptation in 802.11n wireless networks
This paper studies MIMO based rate adaptation (RA) in 802.11n wireless networks. Our case study shows that existing RA algorithms offer much lower throughput than even a fixed-rat...
Ioannis Pefkianakis, Yun Hu, Starsky H. Y. Wong, H...
ICASSP
2010
IEEE
13 years 7 months ago
Enhanced trellis based vector quantization for coordinated beamforming
This paper presents two techniques to boost the quantization performance of trelli-based beamforming vector quantization schemes [?], [?]. It is well known that tail-biting trelli...
Chun Kin Au-Yeung, Shahab Sanayei
DASFAA
2008
IEEE
156views Database» more  DASFAA 2008»
13 years 7 months ago
Load Balancing for Moving Object Management in a P2P Network
Abstract. Online games and location-based services now form the potential application domains for the P2P paradigm. In P2P systems, balancing the workload is essential for overall ...
Mohammed Eunus Ali, Egemen Tanin, Rui Zhang, Lars ...
CORR
2010
Springer
130views Education» more  CORR 2010»
13 years 7 months ago
Discrete Partitioning and Coverage Control for Gossiping Robots
We propose distributed algorithms to automatically deploy a group of mobile robots to partition and provide coverage of a non-convex environment. To handle arbitrary nonconvex envi...
Joseph W. Durham, Ruggero Carli, Paolo Frasca, Fra...