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» Experiences with mouse control in multi-display environments
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GI
2004
Springer
14 years 22 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CHI
2011
ACM
12 years 11 months ago
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Although touch-screen laptops are increasing in popularity, users still do not comfortably rely on touch in these environments, as current software interfaces were not designed fo...
Xing-Dong Yang, Tovi Grossman, Pourang Irani, Geor...
WWW
2007
ACM
14 years 8 months ago
GeoTV: navigating geocoded rss to create an iptv experience
The Web is rapidly moving towards a platform for mass collaboration in content production and consumption from three screens: computers, mobile phones, and TVs. While there has be...
Yih-Farn Chen, Giuseppe Di Fabbrizio, David C. Gib...
VR
2000
IEEE
172views Virtual Reality» more  VR 2000»
13 years 11 months ago
An Intelligent User Interface with Motion Planning for 3D Navigation
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice use...
Tsai-Yen Li, Hung-Kai Ting
CHI
2000
ACM
13 years 11 months ago
Evaluation of eye gaze interaction
Eye gaze interaction can provide a convenient and natural addition to user-computer dialogues. We have previously reported on our interaction techniques using eye gaze [10]. While...
Linda E. Sibert, Robert J. K. Jacob