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» Experiences with teaching design patterns
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CHI
2005
ACM
14 years 8 months ago
Using intimacy, chronology and zooming to visualize rhythms in email experience
Experiences of intimacy and connectedness through social networks are vital to human sense of well-being. We live in an electronic habitat. Electronic mail functions as a medium o...
Mirko Mandic, Andruid Kerne
CHI
1994
ACM
13 years 12 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
IEEECIT
2010
IEEE
13 years 6 months ago
ISTS: An Integrated Simulation Training System for Education in Police College
—Simulation based training system can play an important role in education. It provides fruitful configurations with low cost of maintenance and further development compared to th...
Shulong Li
SIGCSE
2008
ACM
92views Education» more  SIGCSE 2008»
13 years 7 months ago
Patterns for programming in parallel, pedagogically
Pipeline, Delta, and Black Hole are three simple patterns used in concurrent software design. We recently presented these and other patterns for parallelism at a nine-hour worksho...
Matthew C. Jadud, Jon Simpson, Christian L. Jacobs...
ACE
2003
86views Education» more  ACE 2003»
13 years 9 months ago
A New Approach to a First Year Undergraduate Information Systems Course
This paper describes the development, implementation and evaluation of a new teaching approach for a large first year undergraduate course in information systems at the University...
Denise Tolhurst, Bob Baker