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» Experiences with teaching design patterns
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CG
2010
Springer
13 years 7 months ago
The effect of task on classification accuracy: Using gesture recognition techniques in free-sketch recognition
Generating, grouping, and labeling free-sketch data is a difficult and time-consuming task for both user study participants and researchers. To simplify this process for both part...
M. Field, S. Gordon, Eric Jeffrey Peterson, R. Rob...
RECOMB
2003
Springer
14 years 9 months ago
Joint classifier and feature optimization for cancer diagnosis using gene expression data
Recent research has demonstrated quite convincingly that accurate cancer diagnosis can be achieved by constructing classifiers that are designed to compare the gene expression pro...
Balaji Krishnapuram, Lawrence Carin, Alexander J. ...
HVEI
2010
13 years 7 months ago
Quantifying the relationship between visual salience and visual importance
This paper presents the results of two psychophysical experiments and an associated computational analysis designed to quantify the relationship between visual salience and visual...
Junle Wang, Damon M. Chandler, Patrick Le Callet
GAMEON
2009
13 years 7 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
ISESE
2005
IEEE
14 years 2 months ago
Quality vs. quantity: comparing evaluation methods in a usability-focused software architecture modification task
A controlled experiment was performed to assess the usefulness of portions of a Usability-Supporting Architectural Pattern (USAP) in modifying the design of software architectures...
Elspeth Golden, Bonnie E. John, Len Bass