Partitioning and global scheduling are two approaches for scheduling real-time tasks on multiprocessors. Though partitioning is sub-optimal, it has traditionally been preferred; t...
Anand Srinivasan, Philip Holman, James H. Anderson...
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Several recent papers have proposed or analyzed optimal algorithms to route all-to-all personalizedcommunication (AAPC) over communication networks such as meshes, hypercubes and ...
We introduce SpiderCast, a distributed protocol for constructing scalable churn-resistant overlay topologies for supporting decentralized topic-based pub/sub communication. Spider...
Gregory Chockler, Roie Melamed, Yoav Tock, Roman V...
Server applications with adaptive behaviors can adapt their functionality in response to environmental changes, and significantly reduce the on-going costs of system deployment an...