— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
—This paper describes a task-independent controller that allows for an easy implementation of vision systems for processing video sequences. The controller does not have a fixed ...
—The purpose of this paper is to present the linkage of Thetis (a real time multi-vehicles hybrid simulator for heterogeneous vehicles) with a control architecture for the manage...
Service-oriented architecture (SOA) for distributed computing has become increasingly popular due to the great advantage that distributed applications can be rapidly synthesized w...
Chang-Hai Jiang, Hai Hu, Kai-Yuan Cai, Dazhi Huang...
In this thesis I present a virtual laboratory which implements five different models for controlling animats: a rule-based system, a behaviour-based system, a concept-based system...