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FPLAY
2008
13 years 9 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
HPDC
2010
IEEE
13 years 8 months ago
A data transfer framework for large-scale science experiments
Modern scientific experiments can generate hundreds of gigabytes to terabytes or even petabytes of data that may furthermore be maintained in large numbers of relatively small fil...
Wantao Liu, Brian Tieman, Rajkumar Kettimuthu, Ian...
SIGIR
2003
ACM
14 years 27 days ago
Stuff I've seen: a system for personal information retrieval and re-use
Most information retrieval technologies are designed to facilitate information discovery. However, much knowledge work involves finding and re-using previously seen information. W...
Susan T. Dumais, Edward Cutrell, Jonathan J. Cadiz...
GECCO
2006
Springer
147views Optimization» more  GECCO 2006»
13 years 11 months ago
Deceptiveness and neutrality the ND family of fitness landscapes
When a considerable number of mutations have no effects on fitness values, the fitness landscape is said neutral. In order to study the interplay between neutrality, which exists ...
William Beaudoin, Sébastien Vérel, P...
ATAL
2005
Springer
14 years 1 months ago
Multiagent planning through plan repair
We present a novel approach to multiagent planning for self-interested agents. The main idea behind our approach is that multiagent planning systems should be built upon (single-a...
Roman van der Krogt, Nico Roos, Mathijs de Weerdt,...