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NETGAMES
2003
ACM
14 years 3 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SASN
2003
ACM
14 years 3 months ago
Admission control in Peer-to-Peer: design and performance evaluation
Peer-to-Peer (P2P) applications and services are very common in today’s computing. The popularity of the P2P paradigm prompts the need for specialized security services which ma...
Nitesh Saxena, Gene Tsudik, Jeong Hyun Yi
SIGIR
2003
ACM
14 years 3 months ago
Automatic image annotation and retrieval using cross-media relevance models
Libraries have traditionally used manual image annotation for indexing and then later retrieving their image collections. However, manual image annotation is an expensive and labo...
Jiwoon Jeon, Victor Lavrenko, R. Manmatha
SIGIR
2003
ACM
14 years 3 months ago
Evaluating different methods of estimating retrieval quality for resource selection
In a federated digital library system, it is too expensive to query every accessible library. Resource selection is the task to decide to which libraries a query should be routed....
Henrik Nottelmann, Norbert Fuhr
SIGMETRICS
2003
ACM
101views Hardware» more  SIGMETRICS 2003»
14 years 3 months ago
Effects of clock resolution on the scheduling of interactive and soft real-time processes
It is commonly agreed that scheduling mechanisms in general purpose operating systems do not provide adequate support for modern interactive applications, notably multimedia appli...
Yoav Etsion, Dan Tsafrir, Dror G. Feitelson
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