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INTERACT
2003
13 years 11 months ago
Designing a Football Experience for a Mobile Device
Abstract: Watching sports is a favorite pastime of many consumers. A more nomadic life style makes the traditional spectating venues unavailable. Designing a sports spectator exper...
Greger Wikstrand, Staffan Eriksson, Frida Öst...
TCIAIG
2010
13 years 4 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
KDD
2009
ACM
167views Data Mining» more  KDD 2009»
14 years 10 months ago
Seven pitfalls to avoid when running controlled experiments on the web
Controlled experiments, also called randomized experiments and A/B tests, have had a profound influence on multiple fields, including medicine, agriculture, manufacturing, and adv...
Thomas Crook, Brian Frasca, Ron Kohavi, Roger Long...
BMCBI
2006
157views more  BMCBI 2006»
13 years 10 months ago
Determination of the minimum number of microarray experiments for discovery of gene expression patterns
Background: One type of DNA microarray experiment is discovery of gene expression patterns for a cell line undergoing a biological process over a series of time points. Two import...
Fang-Xiang Wu, W. J. Zhang, Anthony J. Kusalik
WWW
2006
ACM
14 years 10 months ago
Designing ethical phishing experiments: a study of (ROT13) rOnl query features
We study how to design experiments to measure the success rates of phishing attacks that are ethical and accurate, which are two requirements of contradictory forces. Namely, an e...
Markus Jakobsson, Jacob Ratkiewicz