This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
The creation of personalized learning experiences is considered as a necessity to cope with the overwhelming amount of available learning material. This paper presents a personali...
Online experiments have been available for more than a decade. The integration of online experiments into collaborative environments is more recent. The wealth of client applicatio...
- Rendezvous among experiment entities appear in network experiments both implicitly and explicitly. When the driving system for a network experiment testbed supports such rendezvo...
Information distance is used to measure how similar sensorimotor experience is to past experience within a certain temporal horizon. Applied to groups of sensors this gives a mathe...
Naeem Assif Mirza, Chrystopher L. Nehaniv, Kerstin...