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DIGRA
2005
Springer
14 years 3 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
ICALT
2007
IEEE
14 years 4 months ago
A Pedagogy-driven Personalization Framework to Support Adaptive Learning Experiences
The creation of personalized learning experiences is considered as a necessity to cope with the overwhelming amount of available learning material. This paper presents a personali...
Polyxeni Arapi, Nektarios Moumoutzis, Manolis Mylo...
IJOE
2008
101views more  IJOE 2008»
13 years 9 months ago
From online experiments to smart devices
Online experiments have been available for more than a decade. The integration of online experiments into collaborative environments is more recent. The wealth of client applicatio...
Christophe Salzmann, Denis Gillet
TRIDENTCOM
2006
IEEE
14 years 3 months ago
A rendezvous in network experiment -case study of Kuroyuri
- Rendezvous among experiment entities appear in network experiments both implicitly and explicitly. When the driving system for a network experiment testbed supports such rendezvo...
Ken-ichi Chinen, Toshiyuki Miyachi, Yoichi Shinoda
CEC
2005
IEEE
14 years 3 months ago
Using temporal information distance to locate sensorimotor experience in a metric space
Information distance is used to measure how similar sensorimotor experience is to past experience within a certain temporal horizon. Applied to groups of sensors this gives a mathe...
Naeem Assif Mirza, Chrystopher L. Nehaniv, Kerstin...