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GI
2001
Springer
14 years 2 months ago
Corporate Information Network (COIN): The Fraunhofer IESE Experience Factory
Experience-based continuous learning is essential for improving products, processes, and technologies in emerging as well as established areas of business and engineering science....
Andreas Jedlitschka, Klaus-Dieter Althoff, Bjö...
EWCBR
1998
Springer
14 years 2 months ago
Collecting Experience on the Systematic Development of CBR Applications Using the INRECA Methodology
This paper presents an overview of the INRECA methodology for building and maintaining CBR applications. This methodology supports the collection and reuse of experience on the sys...
Ralph Bergmann, Sean Breen, Emmanuelle Fayol, Mehm...
ISAMI
2010
13 years 7 months ago
Adaptive Experience Sampling: Addressing the Dynamic Nature of In-Situ User Studies
Experience sampling techniques can be used to study user experiences with products in a natural setting and over time. Nowadays, researchers can use selective sampling to link the ...
Martijn H. Vastenburg, Natalia Romero Herrera
HICSS
2008
IEEE
110views Biometrics» more  HICSS 2008»
14 years 4 months ago
Gathering Experience Knowledge from Iterative Software Development Processes
This paper proposes that experience knowledge would be beneficial for iterative software development. In this paper, experience knowledgebased artifacts have been linked to Extrem...
Jouni Kokkoniemi
ACMACE
2007
ACM
14 years 1 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...