This paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a ...
Benjamin Watson, Neff Walker, Peter Woytiuk, Willi...
Background: In binary high-throughput screening projects where the goal is the identification of low-frequency events, beyond the obvious issue of efficiency, false positives and ...
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
The availability of high speed networks and improved microprocessor performance have made it possible to build inexpensive cluster of workstations as an appealing platform for par...
Azzedine Boukerche, Sajal K. Das, Ajoy Kumar Datta...
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...