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» Experiments in Object Impedance Control for Flexible Objects
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VR
2003
IEEE
128views Virtual Reality» more  VR 2003»
14 years 1 months ago
Maintaining Usability During 3D Placement Despite Delay
This paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a ...
Benjamin Watson, Neff Walker, Peter Woytiuk, Willi...
BMCBI
2006
108views more  BMCBI 2006»
13 years 7 months ago
A new pooling strategy for high-throughput screening: the Shifted Transversal Design
Background: In binary high-throughput screening projects where the goal is the identification of low-frequency events, beyond the obvious issue of efficiency, false positives and ...
Nicolas Thierry-Mieg
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 1 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
IPPS
1999
IEEE
14 years 1 days ago
Implementation of a Virtual Time Synchronizer for Distributed Databases
The availability of high speed networks and improved microprocessor performance have made it possible to build inexpensive cluster of workstations as an appealing platform for par...
Azzedine Boukerche, Sajal K. Das, Ajoy Kumar Datta...
GRAPHITE
2003
ACM
14 years 1 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton