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CSCW
2008
ACM
13 years 10 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
MOBICOM
2006
ACM
14 years 2 months ago
A software architecture for physical layer wireless network emulation
Despite their widespread deployment, many aspects of wireless network performance are poorly understood, and there is great room from improvement in wireless network reliability a...
Glenn Judd, Peter Steenkiste
CODES
1999
IEEE
14 years 29 days ago
How standards will enable hardware/software co-design
o much higher levels of abstraction than today's design practices, which are usually at the level of synthesizable RTL for custom hardware or Instruction Set Simulator (ISS) f...
Mark Genoe, Christopher K. Lennard, Joachim Kunkel...
TREC
2007
13 years 9 months ago
Overview of the TREC 2007 Question Answering Track
The TREC 2007 question answering (QA) track contained two tasks: the main task consisting of series of factoid, list, and “Other” questions organized around a set of targets, ...
Hoa Trang Dang, Diane Kelly, Jimmy J. Lin
CASES
2005
ACM
13 years 10 months ago
SECA: security-enhanced communication architecture
In this work, we propose and investigate the idea of enhancing a System-on-Chip (SoC) communication architecture (the fabric that integrates system components and carries the comm...
Joel Coburn, Srivaths Ravi, Anand Raghunathan, Sri...