In this paper, we present our lessons from the design and use of two educational software tools for teaching behavioral modeling to graduate students of digital art. The tools, Pai...
In screen-based experiences, the screen itself can become the physical device used for interaction. The "move-ability" of the screen affords interactivity between the sc...
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Digital computers are powerful tools for studying natural phenomena at large-scales. Nevertheless, custom-made methods have to be developed to digitalize, simulate and finally vis...
Alexandre Muzy, Nicolas Fauvet, Patrick Bourdot, F...
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...