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» Experiments with Virtual Reality Instruments
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VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
13 years 7 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...
PUC
2002
165views more  PUC 2002»
13 years 7 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
WSCG
2004
166views more  WSCG 2004»
13 years 9 months ago
Virtual Environment and Sensori-Motor Activities: Visualization
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensor...
Marielle Mokhtari, François Lemieux, Fran&c...
VR
2007
IEEE
136views Virtual Reality» more  VR 2007»
14 years 1 months ago
Effects of Interaction-Display Offset on User Performance in Surround Screen Virtual Environments
We present a study exploring the effect of positional offset between the user’s interaction and display frame-of-reference in a surroundscreen virtual environment (SSVE). In our...
Dmitri K. Lemmerman, Joseph J. LaViola Jr.
VR
2002
IEEE
124views Virtual Reality» more  VR 2002»
14 years 16 days ago
Handling Heterogeneity in Networked Virtual Environments
The availability of inexpensive and powerful graphics cards as well as fast Internet connections make Networked Virtual Environments viable for millions of users and many new appl...
Helmuth Trefftz, Ivan Marsic, Michael Zyda