Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensor...
We present a study exploring the effect of positional offset between the user’s interaction and display frame-of-reference in a surroundscreen virtual environment (SSVE). In our...
The availability of inexpensive and powerful graphics cards as well as fast Internet connections make Networked Virtual Environments viable for millions of users and many new appl...