In recent years, systems that allow users to see and touch virtual objects in the same space (visuo-haptic systems) are being investigated. Most research projects are employing a ...
Christian Sandor, Shinji Uchiyama, Hiroyuki Yamamo...
Geometric (proxy-based) haptic rendering algorithms are widely used in impedance-type haptic rendering. Such methods are useful for developing complex virtual environment because ...
Tactile displays that enhance appreciation of virtual and real environments are becoming increasingly common. Extending a series of prior studies, we explored spatial resolution f...
The film industry consistently strives to make the movie-going experience more immersive and more captivating, through larger screens, higher-quality images, and increasingly soph...
We present an experiment on depth cues for knot visualization in desktop virtual reality (fishtank VR). We used a within-subjects experiment to investigate stereoscopic visuals an...