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GMP
2006
IEEE
155views Solid Modeling» more  GMP 2006»
14 years 1 months ago
Geometric Accuracy Analysis for Discrete Surface Approximation
In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...
Junfei Dai, Wei Luo, Shing-Tung Yau, Xianfeng Gu
IBPRIA
2007
Springer
14 years 1 months ago
Region-Based Pose Tracking
Abstract. This paper introduces a technique for region-based pose tracking without the need to explicitly compute contours. We assume a surface model of a rigid object and at least...
Christian Schmaltz, Bodo Rosenhahn, Thomas Brox, D...
CVPR
2003
IEEE
14 years 9 months ago
Structure From Motion for Scenes Without Features
We describe an algorithm for reconstructing the 3D shape of the scene and the relative pose of a number of cameras from a collection of images under the assumption that the scene ...
Anthony J. Yezzi, Stefano Soatto
PAMI
2006
205views more  PAMI 2006»
13 years 7 months ago
Learning Outdoor Color Classification
We present an algorithm for color classification with explicit illuminant estimation and compensation. A Gaussian classifier is trained with color samples from just one training im...
Roberto Manduchi
SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan