In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...
Abstract. This paper introduces a technique for region-based pose tracking without the need to explicitly compute contours. We assume a surface model of a rigid object and at least...
Christian Schmaltz, Bodo Rosenhahn, Thomas Brox, D...
We describe an algorithm for reconstructing the 3D shape of the scene and the relative pose of a number of cameras from a collection of images under the assumption that the scene ...
We present an algorithm for color classification with explicit illuminant estimation and compensation. A Gaussian classifier is trained with color samples from just one training im...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...