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ECCV
2006
Springer
14 years 9 months ago
An Integral Solution to Surface Evolution PDEs Via Geo-cuts
We introduce a new approach to modelling gradient flows of contours and surfaces. While standard variational methods (e.g. level sets) compute local interface motion in a different...
Yuri Boykov, Vladimir Kolmogorov, Daniel Cremers, ...
ICCV
2001
IEEE
14 years 9 months ago
Beyond Lambert: Reconstructing Surfaces with Arbitrary BRDFs
W e address an open and hitherto neglected problem in computer vision, how to reconstruct the geometry of objects with arbitrary and possibly anisotropic bidirectional reflectance...
Sebastian Magda, David J. Kriegman, Todd Zickler, ...
NPAR
2010
ACM
14 years 22 days ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
SIGGRAPH
2000
ACM
14 years 21 hour ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
RT
2000
Springer
13 years 11 months ago
Exact Illumination in Polygonal Environments using Vertex Tracing
Abstract. Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form...
Michael M. Stark, Richard F. Riesenfeld