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» Explicit Surface Remeshing
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SI3D
2003
ACM
14 years 26 days ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
TPHOL
2002
IEEE
14 years 16 days ago
Free-Style Theorem Proving
g Higher Order Abstract Syntax with Tactical Theorem Proving and (Co)Induction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 ...
David Delahaye
ICPR
2000
IEEE
14 years 13 hour ago
3-D Object Reconstruction Using Spatially Extended Voxels and Multi-Hypothesis Voxel Coloring
In this paper we describe a voxel-based 3-D reconstruction technique from multiple calibrated camera views that makes explicit use of the finite size footprint of a voxel when pr...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...
SIGGRAPH
1999
ACM
13 years 12 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
CAIP
1999
Springer
143views Image Analysis» more  CAIP 1999»
13 years 12 months ago
Frame-Relative Critical Point Sets in Image Analysis
Abstract. We propose a new computational method for segmenting topological sub-dimensional point-sets in scalar images of arbitrary spatial dimensions. The technique is based on co...
Stiliyan Kalitzin, Joes Staal, Bart M. ter Haar Ro...