Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
In this paper we present an efficient general simulation strategy for computations designed for fully operational BSP machines of n ideal processors, on n-processor dynamic-fault-p...
Spyros C. Kontogiannis, Grammati E. Pantziou, Paul...
Recently, the skyline computation and analysis have been extended from one single full space to multidimensional subspaces, which can lead to valuable insights in some application...
Jian Pei, Ada Wai-Chee Fu, Xuemin Lin, Haixun Wang
This position paper outlines a current research project focusing on the challenges of interaction design for context-aware mobile computer systems. This challenge is approached fr...
Current processor and multiprocessor architectures are almost all based on the Von Neumann paradigm. Based on this paradigm, one can build a general-purpose computer using very fe...