While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
We propose a wireless access scheme which is based on a channel reservation sharing method for a group of mobile users. This proposed scheme exploits the mobility diversity of the ...
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Most of the challenges faced when building the Semantic Web require a substantial amount of human labor and intelligence. Despite significant advancement in ontology learning and h...