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CCR
2007
168views more  CCR 2007»
13 years 7 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
TWC
2010
13 years 2 months ago
Exploiting Mobility Diversity in Sharing Wireless Access: A Game Theoretic Approach
We propose a wireless access scheme which is based on a channel reservation sharing method for a group of mobile users. This proposed scheme exploits the mobility diversity of the ...
Dusit Niyato, Ping Wang, Ekram Hossain, Walid Saad...
CHI
2011
ACM
12 years 11 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
NETGAMES
2004
ACM
14 years 27 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ESWS
2008
Springer
13 years 9 months ago
OntoGame: Weaving the Semantic Web by Online Games
Most of the challenges faced when building the Semantic Web require a substantial amount of human labor and intelligence. Despite significant advancement in ontology learning and h...
Katharina Siorpaes, Martin Hepp