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CG
2010
Springer
13 years 5 months ago
A Principled Method for Exploiting Opening Books
We used in the past a lot of computational power and human expertise for having a very big dataset of good 9x9 Go games, in order to build an opening book. We improved a lot the al...
Romaric Gaudel, Jean-Baptiste Hoock, Julien Perez,...
KIVS
2009
Springer
14 years 2 months ago
A Middleware for the Controlled Information Exchange Between Online Games and Internet Applications
Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
Sonja Bergsträsser, Tomas Hildebrandt, Christ...
SIGCOMM
2009
ACM
14 years 2 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
AAAI
2010
13 years 9 months ago
Symmetry Detection in General Game Playing
We develop a method for detecting symmetries in arbitrary games and exploiting these symmetries when using tree search to play the game. Games in the General Game Playing domain a...
Stephan Schiffel
GAMEON
2009
13 years 5 months ago
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online
At present, trajectory data, series of coordinate data traversed by moving objects, can be readily obtained due to the advent of positioning technologies. Clustering of trajectori...
Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen