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134
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DMS
2010
146views Multimedia» more  DMS 2010»
15 years 2 months ago
Electronic Payment and Online Gaming
We will evaluate electronic payment (ePayment) systems by employing a use-value analysis. The key success factors of ePayment systems are security and flexibility. Not surprisingly...
Gerald Draxler, Johannes Sametinger, Andreas Wiesa...
123
Voted
COMBINATORICA
2010
15 years 1 months ago
Online vertex-coloring games in random graphs
Consider the following one-player game. The vertices of a random graph on n vertices are revealed to the player one by one. In each step, also all edges connecting the newly reveal...
Martin Marciniszyn, Reto Spöhel
132
Voted
DIGITEL
2008
IEEE
15 years 10 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
156
Voted
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
15 years 7 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
107
Voted
CHI
2009
ACM
15 years 10 months ago
Matchin: eliciting user preferences with an online game
Eliciting user preferences for large datasets and creating rankings based on these preferences has many practical applications in community-based sites. This paper gives a new met...
Severin Hacker, Luis von Ahn