—Transactional Memory (TM) takes responsibility for concurrent, atomic execution of labeled regions of code, freeing the programmer from the need to manage locks. Typical impleme...
Michael F. Spear, Michael Silverman, Luke Dalessan...
Extensive games are a powerful model of multiagent decision-making scenarios with incomplete information. Finding a Nash equilibrium for very large instances of these games has re...
Martin Zinkevich, Michael Johanson, Michael H. Bow...
We present a new class of games, local-effect games (LEGs), which exploit structure in a different way from other compact game representations studied in AI. We show both theoreti...
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
This paper explores the implications and uptakes of game developers’ increasing reliance on the creative labour of fan content creators. It draws on an ethnographic account of A...