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ICPP
2008
IEEE
14 years 4 months ago
Implementing and Exploiting Inevitability in Software Transactional Memory
—Transactional Memory (TM) takes responsibility for concurrent, atomic execution of labeled regions of code, freeing the programmer from the need to manage locks. Typical impleme...
Michael F. Spear, Michael Silverman, Luke Dalessan...
NIPS
2007
13 years 11 months ago
Regret Minimization in Games with Incomplete Information
Extensive games are a powerful model of multiagent decision-making scenarios with incomplete information. Finding a Nash equilibrium for very large instances of these games has re...
Martin Zinkevich, Michael Johanson, Michael H. Bow...
IJCAI
2003
13 years 11 months ago
Local-Effect Games
We present a new class of games, local-effect games (LEGs), which exploit structure in a different way from other compact game representations studied in AI. We show both theoreti...
Kevin Leyton-Brown, Moshe Tennenholtz
ATAL
2011
Springer
12 years 9 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
DIGRA
2005
Springer
14 years 3 months ago
Opening the Production Pipeline: Unruly Creators
This paper explores the implications and uptakes of game developers’ increasing reliance on the creative labour of fan content creators. It draws on an ethnographic account of A...
John Banks