In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Abstract. We study the fundamental problem of computing an arbitrary Nash equilibrium in bimatrix games. We start by proposing a novel characterization of the set of Nash equilibri...
For many on-line games, user experience is impacted significantly by network latency. As on-line games and on-line game servers proliferate, the ability to discover and connect to...
Chris Chambers, Wu-chi Feng, Wu-chang Feng, Debanj...
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period ...
We study the problem of restricting participation in online games to human players, so they can enjoy the game without interference from automated playing agents known as bots. We...