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AAAI
2007
14 years 18 hour ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
COLT
2005
Springer
13 years 11 months ago
From External to Internal Regret
External regret compares the performance of an online algorithm, selecting among N actions, to the performance of the best of those actions in hindsight. Internal regret compares ...
Avrim Blum, Yishay Mansour
SACRYPT
2004
Springer
143views Cryptology» more  SACRYPT 2004»
14 years 3 months ago
Blockwise Adversarial Model for On-line Ciphers and Symmetric Encryption Schemes
Abstract. This paper formalizes the security adversarial games for online symmetric cryptosystems in a unified framework for deterministic and probabilistic encryption schemes. On...
Pierre-Alain Fouque, Antoine Joux, Guillaume Poupa...
SIGSOFT
2005
ACM
14 years 10 months ago
Online testing with model programs
Online testing is a technique in which test derivation from a model program and test execution are combined into a single algorithm. We describe a practical online testing algorit...
Margus Veanes, Colin Campbell, Wolfram Schulte, Ni...
P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 4 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni