Sciweavers

1176 search results - page 9 / 236
» Exploiting Online Games
Sort
View
CHI
2004
ACM
14 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
SODA
2008
ACM
185views Algorithms» more  SODA 2008»
13 years 9 months ago
Better bounds for online load balancing on unrelated machines
We study the problem of scheduling permanent jobs on unrelated machines when the objective is to minimize the Lp norm of the machine loads. The problem is known as load balancing ...
Ioannis Caragiannis
DIGRA
2005
Springer
14 years 1 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
INFOCOM
2011
IEEE
12 years 11 months ago
To preempt or not: Tackling bid and time-based cheating in online spectrum auctions
—Online spectrum auctions offer ample flexibility for bidders to request and obtain spectrum on-the-fly. Such flexibility, however, opens up new vulnerabilities to bidder mani...
Lara B. Deek, Xia Zhou, Kevin C. Almeroth, Haitao ...
CORR
2011
Springer
164views Education» more  CORR 2011»
12 years 11 months ago
Online Strategies for Intra and Inter Provider Service Migration in Virtual Networks
Network virtualization allows one to build dynamic distributed systems in which resources can be dynamically allocated at locations where they are most useful. In order to fully e...
Dushyant Arora, Marcin Bienkowski, Anja Feldmann, ...