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CCECE
2006
IEEE
14 years 2 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
IISWC
2006
IEEE
14 years 2 months ago
Performance Cloning: A Technique for Disseminating Proprietary Applications as Benchmarks
Many embedded real world applications are intellectual property, and vendors hesitate to share these proprietary applications with computer architects and designers. This poses a ...
Ajay Joshi, Lieven Eeckhout, Robert H. Bell Jr., L...
ATAL
2005
Springer
14 years 1 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
WMTE
2002
IEEE
14 years 1 months ago
To Unlock the Learning Value of Wireless Mobile Devices, Understand Coupling
Handheld computers will become an increasingly compelling choice of technology for K-12 classrooms because they will enable a transition from occasional, supplemental use to frequ...
Jeremy Roschelle, Charles Patton, Roy D. Pea
GECCO
2006
Springer
185views Optimization» more  GECCO 2006»
13 years 11 months ago
Memory analysis and significance test for agent behaviours
Many agent problems in a grid world have a restricted sensory information and motor actions. The environmental conditions need dynamic processing of internal memory. In this paper...
DaeEun Kim