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TIDSE
2004
Springer
14 years 1 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
ICSM
2003
IEEE
14 years 1 months ago
Reverse Engineering of the Interaction Diagrams from C++ Code
In object oriented programming, the functionalities of a system result from the interactions (message exchanges) among the objects allocated by the system. While designing object ...
Paolo Tonella, Alessandra Potrich
CIKM
2003
Springer
14 years 1 months ago
Multi-resolution disambiguation of term occurrences
We describe a system for extracting mentions of terms such as company and product names, in a large and noisy corpus of documents, such as the World Wide Web. Since natural langua...
Einat Amitay, Rani Nelken, Wayne Niblack, Ron Siva...
DIGRA
2003
Springer
14 years 1 months ago
How Videogames Express Ideas
What are the exact aspects of the videogame medium, the precise features or combinations of features that lend themselves to expressing ideas and meaning? To chart this out, I beg...
Matthew Weise
EUSAI
2003
Springer
14 years 1 months ago
Interaction Design for the Disappearing Computer
This invited talk starts out with a review of the previously developed Roomware® concept and sample prototypes as an approach for designing new forms of interaction and collaborat...
Norbert A. Streitz