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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
CANDT
2009
13 years 11 months ago
And the ringleaders were banned: an examination of protest in virtual worlds
Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions i...
Bridget Marie Blodgett
EUROMED
2010
13 years 6 months ago
Interactive Itinerary of Heritage Houses in Beirut: Walking Back to the Future
Abstract. The aim of this project paper is to explore the opportunities and challenges of using ICT in the understanding, representation, preservation, management, interpretation o...
Nada El-Khoury, Giovanni De Paoli
GROUP
2010
ACM
13 years 5 months ago
A study of cultural effects on mobile-collocated group photo sharing
International and intercultural collaborations provide a unique opportunity to explore cultural differences in the usage and appropriation of a technology. Mobile photo capture an...
Nirmal J. Patel, James Clawson, Namwook Kang, Seun...
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
14 years 1 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto