The alternating decision tree brings comprehensibility to the performance enhancing capabilities of boosting. A single interpretable tree is induced wherein knowledge is distribute...
Bernhard Pfahringer, Geoffrey Holmes, Richard Kirk...
Instinct and experience are shown to form a potent combination to achieve effective foraging in a simulated environment. A neural network capable of evolving instinct-related neur...
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Computer experiments often require dense sweeps over input parameters to obtain a qualitative understanding of their response. Such sweeps can be prohibitively expensive, and are ...
Robert B. Gramacy, Herbert K. H. Lee, William G. M...