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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
EDBT
2009
ACM
277views Database» more  EDBT 2009»
14 years 2 months ago
G-hash: towards fast kernel-based similarity search in large graph databases
Structured data including sets, sequences, trees and graphs, pose significant challenges to fundamental aspects of data management such as efficient storage, indexing, and simila...
Xiaohong Wang, Aaron M. Smalter, Jun Huan, Gerald ...
GSN
2009
Springer
189views Sensor Networks» more  GSN 2009»
14 years 2 months ago
Deploying a Wireless Sensor Network in Iceland
A wireless sensor network deployment on a glacier in Iceland is described. The system uses power management as well as power harvesting to provide long-term environment sensing. Ad...
Kirk Martinez, Jane K. Hart, Royan Ong
CCS
2001
ACM
14 years 2 months ago
Practical forward secure group signature schemes
A group signature scheme allows a group member to sign messages anonymously on behalf of the group, while in case of a dispute, a designated entity can reveal the identity of a si...
Dawn Xiaodong Song
COSIT
2001
Springer
142views GIS» more  COSIT 2001»
14 years 2 months ago
The Utility of Global Representations in a Cognitive Map
In this paper we propose the use of small global memory for a viewer’s immediate surroundings to assist in recognising places that have been visited previously. We call this glob...
Margaret E. Jefferies, Wai K. Yeap
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