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AIIDE
2008
15 years 4 months ago
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dy...
Magalie Ochs, Nicolas Sabouret, Vincent Corruble
SKG
2005
IEEE
15 years 8 months ago
Converting the Industry Foundation Classes to the Web Ontology Language
The upcoming next generation of the internet, often referred to as the Semantic Web, will bring a lot of new technologies, one of which is the Web Ontology Language (OWL). One fea...
Hans Schevers, Robin Drogemuller
ACL
2004
15 years 3 months ago
Unsupervised Sense Disambiguation Using Bilingual Probabilistic Models
We describe two probabilistic models for unsupervised word-sense disambiguation using parallel corpora. The first model, which we call the Sense model, builds on the work of Diab ...
Indrajit Bhattacharya, Lise Getoor, Yoshua Bengio
WSC
2000
15 years 3 months ago
Simulation in a box: a generic reusable maintenance model
Simulation models can be time-consuming to build and often multiple models are built to simulate similar systems that have small differences. While developing a model to evaluate ...
Nancy Brown, Steve Powers
ASWEC
2005
IEEE
15 years 8 months ago
Extending UML for Model Composition
The success of UML and more generally, of the model driven approach, has led to a proliferation of models, representing various systems, but the description of large applications ...
Jacky Estublier, Anca Daniela Ionita