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CHI
1998
ACM
14 years 5 days ago
Designing Audio Aura
In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied ...
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Mich...
CHI
2003
ACM
14 years 8 months ago
You're getting warmer!: how proximity information affects search behavior in physical spaces
This paper describes the results of a Wizard of Oz study of people's search behavior using BuddySystem, a proximitysensing system designed to help end-users locate people, pl...
Leila Takayama, Lawrence Leung, Xiaodong Jiang, Ja...
TEI
2009
ACM
151views Hardware» more  TEI 2009»
14 years 2 months ago
Architales: physical/digital co-design of an interactive story table
Many research efforts today explore how digitally augmented tables enable face-to-face interaction with digital content and applications. Yet the design of digital tables is still...
Ali Mazalek, Claudia Winegarden, Tristan Al-Haddad...
UIST
2006
ACM
14 years 1 months ago
Interacting with dynamically defined information spaces using a handheld projector and a pen
The recent trend towards miniaturization of projection technology indicates that handheld devices will soon have the ability to project information onto any surface, thus enabling...
Xiang Cao, Ravin Balakrishnan
PRESENCE
1998
115views more  PRESENCE 1998»
13 years 7 months ago
Human Factors Issues in Virtual Environments: A Review of the Literature
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by ...
Kay M. Stanney, Ronald R. Mourant, Robert S. Kenne...