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MHCI
2009
Springer
14 years 2 months ago
Impact of item density on magic lens interactions
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
Michael Rohs, Georg Essl, Johannes Schöning, ...
EICS
2009
ACM
14 years 2 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
HT
2009
ACM
14 years 2 months ago
Designing hypertext tools to facilitate authoring multiple points-of-view stories
How can authoring tools help authors create complex, innovative hypertext narrative structures? Tools for creating hypertext fiction typically represent such narratives in the fo...
Alex Mitchell, Kevin McGee
CHI
2010
ACM
14 years 2 months ago
Quasi-qwerty soft keyboard optimization
It has been well understood that optimized soft keyboard layouts improve motor movement efficiency over the standard Qwerty layouts, but have the drawback of long initial visual s...
Xiaojun Bi, Barton A. Smith, Shumin Zhai
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