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CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
SIGMOD
2010
ACM
144views Database» more  SIGMOD 2010»
13 years 11 months ago
Interactive visual exploration of neighbor-based patterns in data streams
We will demonstrate our system, called V iStream, supporting interactive visual exploration of neighbor-based patterns [7] in data streams. V istream does not only apply innovativ...
Di Yang, Zhenyu Guo, Zaixian Xie, Elke A. Rundenst...
CACM
2008
101views more  CACM 2008»
13 years 7 months ago
Just say 'A Class Defines a Data Type'
data type and (Java) class, asking about the relationship between them. The same students would also be unlikely to find an answer in a CS1 textbook. Some textbooks might not even ...
Chenglie Hu
CE
2007
176views more  CE 2007»
13 years 7 months ago
Pedagogical approaches for technology-integrated science teaching
The two separate projects described have examined how teachers exploit computer-based technologies in supporting learning of science at secondary level. This paper examines how pe...
Sara Hennessy, Jocelyn Wishart, Denise Whitelock, ...
ITICSE
2004
ACM
14 years 25 days ago
Teaching computer networking with the help of personal computer networks
This paper describes an “experiential” learning approach to teaching a foundational course on Computer Networking. In additional to the traditional laboratory sessions and ana...
Rocky K. C. Chang