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Book
301views
15 years 5 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
VR
2002
IEEE
14 years 10 days ago
Interacting with Visible Human Data Using an ImmersaDesk
Interaction with medical volume data has often been difficult due to the large memory and computational power required. By taking advantage of current high-end graphics hardware, ...
Ching-Yao Lin, David T. Chen, R. Bowen Loftin, Jia...
CHI
2010
ACM
13 years 11 months ago
Exploring the design space in technology-augmented dance
In this paper we describe the process and technology behind a dance performance, “Bodies/Antibodies,” that will be presented at CHI 2010. This performance is part of an ongoin...
Celine Latulipe, David C. Wilson, Sybil Huskey, Me...
SIGGRAPH
2010
ACM
13 years 11 months ago
Seeing is believing: body motion dominates in multisensory conversations
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters app...
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan
SIGGRAPH
1996
ACM
13 years 11 months ago
Efficient Generation of Motion Transitions Using Spacetime Constraints
This paper describesthe application of spacetime constraints to creating transitions between segments of human body motion. The motion transition generation uses a combination of ...
Charles Rose, Brian K. Guenter, Bobby Bodenheimer,...