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SCA
2007
13 years 10 months ago
Deformation styles for spline-based skeletal animation
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...
FAST
2010
13 years 10 months ago
Bimodal Content Defined Chunking for Backup Streams
Data deduplication has become a popular technology for reducing the amount of storage space necessary for backup and archival data. Content defined chunking (CDC) techniques are w...
Erik Kruus, Cristian Ungureanu, Cezary Dubnicki
ATAL
2008
Springer
13 years 9 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
CASES
2008
ACM
13 years 9 months ago
Multi-granularity sampling for simulating concurrent heterogeneous applications
Detailed or cycle-accurate/bit-accurate (CABA) simulation is a critical phase in the design flow of embedded systems. However, with increasing system complexity, full detailed sim...
Melhem Tawk, Khaled Z. Ibrahim, Smaïl Niar
ESA
2008
Springer
148views Algorithms» more  ESA 2008»
13 years 9 months ago
Selfish Bin Packing
Following recent interest in the study of computer science problems in a game theoretic setting, we consider the well known bin packing problem where the items are controlled by se...
Leah Epstein, Elena Kleiman